![]() ![]() One of the strange aspects of convoke is that it cares about the colors of the creatures being tapped to cast the spell. While we are very much not a storm deck and aren't going to "go off" with Chatterstorm and make a huge board full of Squirrel tokens, we can usually get somewhere between two and four tokens from the sorcery, which is a pretty good deal for just two mana! Even more importantly, the Squirrels are green. ![]() The other reason why our free artifact creatures are so important is that, alongside Burning-Tree Emissary, they help power up Chatterstorm by upping our storm count. If you really think about it, these cards are essentially Dark Ritual in our deck since they cost one mana but add three, which means we are sort of playing eight Dark Rituals in our Modern deck! For just a single mana (and sacrificing an artifact, which is where Memnite and Ornithopter come in), they add three 1/1 Goblin tokens to the battlefield, which in turn add three mana toward convoking out Ancient Imperiosaur. Gleeful Demolition and Kuldotha Rebirth are pretty absurd in our deck. Apart from adding bodies to the battlefield to help us convoke Ancient Imperiosaur out, these cards also help us power out some of our most explosive token makers. So, how can we possibly get seven creatures on the battlefield in just two turns? Well, our plan starts with two free creatures in Memnite and Ornithopter. Since it lets us tap our creatures to help pay for the spell's cost, in practice, every creature we add to the board is actually a Llanowar Elves or Birds of Paradise when it comes to casting our namesake Dinosaur! With our best draws, we can get seven creatures on the battlefield by Turn 2, which lets us tap them all to convoke out a 20/20 Ancient Imperiosaur that should be able to kill our opponent in just a single attack! Since the Dino has convoke, the main way we go about this is by flooding the board with cheap creatures and tokens. Our deck's goal is simple: get Ancient Imperiosaur on the battlefield as quickly as possible with as many counters as possible. Dino Whack is the latest twist on a classic budget Modern archetype-8 Whack-that looks to take advantage of the deck's ability to flood the board with cheap creatures and tokens in order to potentially convoke out a 20/20 Ancient Imperiosaur as early as Turn 2! ![]()
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